HI!
I'M SIMON HENRIKSSON

Engine And Physics Programmer
Physics based mesh-breaking
Tga has a specialization course where you choose a subject and read more into it.

Purpose
I wanted a way to replicate destruction of buildings effectivly, alike games like "The Finals, by Embark studios".This can then be implemented into games to give the player the power of destroying the world.
Games/projects

TGA
Traum
Made during a 12 week period on half-time. The reference game was "Limbo" by Playdead.
Pitch:
Traum takes us on the journey of our protagonist coming face to face with the embodiment of her trauma through surreal and dangerous environments.
Golem's Quest: Crystal Keep
Made during a 8 Week period on half time. The reference game was "Death's Door" by Acid Nerve.
Pitch:
Slay the hostile monsters that has infested the fortress. Find the crystal keys to reactivate the broken portal, and leave this forsaken land to find your long lost creator.
Stella & Orbit: Take Flight
Made during a 15 Week period on half time. The reference game was "Ratchet & Clank: Quest for Booty" for the PlayStation3, by Insomniac Games.
Pitch:
As an alien with a knack for technology, escape the abusive orphanage using your self-built companion. Traverse through the space harbor and realize your dream of becoming a pirate.
Hole-É-Mole
Made during a 6 week period on half-time for Android. The reference game was "Lara Croft GO" by Square Enix Montréal.
Pitch:
Join the mole on an epic adventure through the depths of the roly cave system!
ALL GAMES...


Hobby
Grapple ascent: A YoYo's Big Scaling Adventure
Made in a game jam project me and 4 others created for the "Game Makers Tool Kit Gamejam 2024". The Gamejam lasted 96 hours and the given theme was "Built to Scale"
Nongine
Started as a course at TGA and is now a smaller GameEngine with an editor that could be used to make games if one would like